Capital policies are the main reward gained by fighting and becoming the capital of a continent, and capital of the world. By default, continent capitals tax all towns on their continent 10% of their upkeep. Capital policy picks are chosen by a voting system in which town owners vote for which capital they would like to have extra policy picks. Depending on how many votes each capital gets, they receive different numbers of the policy picks.
Continent Capital Policies[]
- Capital Surveillance
- Benevolent: Every town on the continents radars now alert the town to the name of the player entering their territory.
- Neutral: You and your alliance's radars now alert you to the name of the player entering your territory.
- Oppressive: All radars not owned by your alliance no longer announce player detections. Modules installed on Radars will still work.
- Tax Manipulation
- Benevolent: Every town on the alliance's continent pays 20% less upkeep and are not taxed. (This calculation consists of taking the base cost of a town, plus any dues to the alliance (if applicable), minus 20%).
- Neutral: Your alliance pays 30% less upkeep. (This calculation consists of taking the base cost of a town, plus any dues to the alliance (if applicable), minus 30%).
- Oppressive: Every town on the continent that is not in the alliance pays 30% taxes to the capital.
- Air Space Control
- Benevolent: Every town can fly in all territories on the continent.
- Neutral: Your alliance can fly in all territories on the continent.
- Oppressive: Nobody outside the alliance can fly on the continent.
- Resources
- Benevolent: All blocks on the continent have a 50% chance to drop double the items for all towns on the continent.
- Neutral: All blocks on the continent have a 50% chance to drop double the items for your alliance.
- Oppressive: All blocks on the continent have a 50% chance to not drop items to those outside the alliance. (Does not work in towns)
- Industry Quotas
- Benevolent: All industries on the continent have a 50% chance to roll double output.
- Neutral: All industries in your alliance have a 50% chance to roll double output.
- Oppressive: All industries on the continent that are not in your alliance produce 50% less.
- Embargo
- Airship
- Hell on Loka
- Neutral: Nether mobs now spawn on your continent.
- Swift Sailing
- Neutral: Fast travel boats will now allow your alliance members to instantly travel without having to wait. (Used by shift + right clicking the NPCs which stand next to each boat)
- Anti Invis
- Neutral: Only members of your alliance can be invisible inside your territory. (Does not work in battle zones)
World Capital Policies[]
Automatic Perks[]
- Eminent Domain: Each time in a row a town earns World Capital, they can take an additional 5 territories over the limit. If they are no longer capital after a month, their extra territories resets to 0 and territories over 30 owned will be automatically neutralized.
Choosable Policies[]
- Tax Override
- Oppressive: All capital taxes go to the world capital. Continent capitals receive none.
- Home networking
- Neutral: All territory generators owned by the alliance can be used as a portal back to Aladra by anyone in the alliance.
- Global Embargo
- Oppressive: Choose a resource to embargo. Only your alliance can gather that resource.
- Climate Engineering
- Fish, Glorious Fish!
- Benevolent: Everyone has double the chance of catching a large fish or greater.
- Dock Protection
- Benevolent: Dock protection is extended to the entire dock territory on the continents.